Resident Evil 6 Review

This is not the winter virus you might expect this year


When I hear the words “Resident Evil” the first thing, the first image that comes in my mind is me and my friend playing Resident Evil 2 in his house, with the lights off, the audio pumped to the maximum, stuck in a half-destroyed bus apparently alone. And then, of course, immediately all the monsters are after us. Emerging from all sides.

This is a memory I always recall with a smile, thinking how much we have changed, and how much games have changed. But that’s normal, that’s good; and as we have changed so Resident Evil has too.

This time you can play three different campaigns, which show different views of the whole story. The three arcs are going to intertwine at various points, giving a broader view of the whole; each going to fill the holes of the other. Some aspects are deliberately omitted in all campaigns, in order to have the complete picture only after dealing with all the story arcs.

We will see the return of some old friends. In Leon’s campaign we’ll meet the aspects that defined the early Resident Evil games, with classic environments as cemeteries and cathedrals and simply zombified foes with their canine friends. Chris’ campaign is much more oriented towards a simple shooter with the return of old acquaintances as monsters that once injured are able to evolve into new forms and continue to attack more effectively at a distance. Finally we come to the introduction of a new character, Jake, the son of Wesker. This time there will be no problems of lack of weapons or ammunition, but even if we run out of our precious bullets our friends, the zombies, will drop useful supplies once killed. There is no doubt that the survival horror aspect was abandoned in favor of a more action-oriented game.

When you complete the three sections you unlock a fourth storyline, starring Ada Wong. She uses a lot more stealth and she can also shoot with a silent and deadly crossbow.

Resident Evil 6 is a third-person shooter that is played differently according to the three campaigns. In addition to varying the environment, the enemies change according to the selected arc. The strange thing is to meet zombies that are not fully processed and still wield pistols or machine guns, and especially remember how to use them. However, in all the campaigns you’ll meet really huge creatures and the worst thing is that to get the better of them you will have to bring the fight really close.

Here come the problems, with three intertwined stories sometimes you’ll find yourself fighting the same monsters and seeing the same cut-scenes, without the possibility to skip them. As regards the pure gameplay this time was introduced a cover-based shooting system that doesn’t work absolutely. The difference between “jump an obstacle” and “cover behind it” lies in the way in which you point the camera to display the various options on screen. At least now you can move while you shoot and perform melee attacks and executions on the ground. The combat system improves but like any self-respecting Resident Evil is not so accurate. Forget the argument “camera”; she seems to have a life of its own, does not stand still where you put her and for certain events she simply leaves the action to focus on some explosion, accident or appearance of some giant monster, leaving you in the middle of a fight without any control. Lastly, there are way too many quick-time events, which, unfortunately, stop the action and distract from what’s going on.

All the campaigns can be played in co-op with the possibility to take different directions to solve puzzles and continue the story. You can also enter the game of other players and impersonate a zombie, and others can do the same thing with your game. Although this mode, called “Agent Hunt”, will be available only at certain points of specific levels. Finally “The Mercenaries” mode is back, where you and a friend have to kill more zombies as possible in a given period of time.

In the end, Resident Evil 6, with all its faults, and it has many, is a great action game, with three different campaigns, but it’s not in the ancient tradition of the previous games. It’s certainly the biggest ever created, the most action-packed; and the three campaigns tell the story in a different way than usual. With some control and camera issues it’s still a great way to shoot some zombies that come in your way.


+ Three different campaigns
+ New creatures

– Control and camera issues
– Sometimes repetitive




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