The New Game Engine By Valve

Earlier this month, Valve welcomed a group of fans from website 4chan’s community at the company’s Washington studio. Newell provided answers on the Half-Life maker’s business, the direction he believes the industry is moving in, and why he has no interest in exclusive content for Steam.

Newell began asking fans, “So what do you want to know about that’s not Half-Life 3”? One of the questions touched whether Valve is already at work on a successor for its Source engine, and, if so, whether any follow-up would be an update to the existing software, or a fully fledged replacement. Newell responded by saying that the team “has been working on engine stuff for quite a while”, and suggested that the company is waiting for the right game to fully take advantage of the new engine.

In regard of all the new directions the industry is moving in, like Kickstarter games, collaborative development, Newell said, “The direction we’re heading in now, not just Valve, but everybody…one thing you guys may not know is that the community generates about 10 times as much content for TF2 as Valve does. Even though that’s all in pretty primitive stage still, my expectation is that all games will basically be about creating a framework for the community participants to build on top of it”.

On the matter of the exclusive content; “A bunch of people have asked us, ‘Hey, why don’t we do an exclusive, and we won’t ship on any of the other services; how much will you give us for being exclusive?’ and we said, look, you know, it’s bad for you, it’s bad for us in the long run. We want lots of people to be innovating on these services. We’ll [all] benefit if somebody has some great ideas”.

About the earlier images and projects regarding the new Steam controllers, Newell clarified the company’s interest in the hardware space. “We’re working on controller designs. We have three controllers we’re starting to do user testing on now. The reason we’re doing controllers is we didn’t think there was enough interesting innovation going on, and there are a bunch of reasons why we think that is happening. Even though we’ve never thought of ourselves as that, now we’re trying to tackle the problems of designing controllers and games at the same time, and we’re also trying to figure out how the Steam experience can extend into living rooms. The whole point is saying the things we all value about PC gaming, consoles should not be the only answer for that, so how do we make living room-friendly PCs”?

Finally, on rumoured and cancelled games; “We had an internal project called Stars of Blood, which was a space pirates game, but that never saw the light of day”.


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