Tomb Raider’s late-announced multiplayer will include at least two different modes, as well as character and loadout customisation.
Looks like one sure mode featured in the multiplayer will be Team Deathmatch. Players will take on the role of shipwreck survivors or Yamatai’s scavengers; Yamatai being the mystical island the ill-fated expedition was in search of, with the scavengers already living on the island prior to the shipwreck. The teams will alternate between roles in best-of-three matches. The maps are describes as not too wide open, full of lever-triggered traps, climbing walls, and destructible environment items.
The second mode, called “Rescue”, features players, as survivors, working together to collect and deliver med-packs to rotating specific drop-off points. Meanwhile, scavengers attempt to reach a set number of kills to secure a victory. In Rescue mode, players bleed out and can be quickly offed with a melee finisher.
Global brand manager Karl Stewart is said to have referenced a potential third mode called Cry for Help, which will involve “discovery and collection”.
In all modes, players have access to various characters, except Lara, with different stats and loadouts. Each has a primary firearm or bow, a sidearm, a grenade-like projectile and a climbing axe for melee. By earning XP, players can unlock new characters and customise existing ones.
Tomb Raider’s multiplayer is in development at Deus Ex: Human Revolution developer Eidos Montreal. Crystal Dynamics community manager Meagan Marie revealed: “Tomb Raider will include a multiplayer offering thanks to the hard work of our sister-studio, the hugely talented Eidos Montreal. The team at Eidos Montreal has been working away at the multiplayer while we focused everything on the single-player offering”.
The March 5 release of Tomb Raider marks the first time a core series entry has supported more than one player. It’s due on PC, PlayStation 3 and Xbox 360.