Quinn DelHoyo, multiplayer lead on Gears of War: Judgment at Epic, has said the game’s team-based mode OverRun was specifically designed with eSports in mind. Last year, Gears of War 3 was featured at the Major League Gaming (MLG); and today with Gears of War: Judgment’s team-based multiplayer experience, OverRun, the Unreal Engine 3 was utilized to design an experience true to eSports. DelHoyo, who is a fan of eSports, said OverRun was directly influenced by MOBA games such as League of Legends and Dota.
“From a spectator perspective because it’s a third person camera, OverRun is good for eSports because you can see who the player is controlling. And with the monsters that are in OverRun with the Locusts and all the other classes that are easily defined, someone that’s commentating or casting could easily hypothesize [and] predict what is going to happen. And that builds the drama and the intensity that people that watch sports or eSports really enjoy”.
In order to keep things fast paced, the team simplified what was “a little too clunky” about the overall franchise by adding a new control scheme, and making things “feel freer.”
“Our goals were to simplify things and make them fast paced. We simplified that down and a lot through a new control scheme, which made things really good and fast and streamlined. With the new control scheme Y is a quick weapons switch. Left bumper is the off hand grenades”.
“We’re always trying to tune and evolve and make sure that the experience we have is as well balanced as possible, especially with multiplayer. We’ve introduced a new weapon, the semi-automatic, which has a zoom, but it’s not the same zoom as a long shot. You can quickly tote it around and still act as a sniper. We’ve balanced weapons and we’re trying to give everybody who wants to play a different role an equal opportunity to succeed through multiplayer tuning and data mining that we’ve done from the past”.
Gears of War: Judgment is slated for a March 19 release on Xbox 360.