Was The Development Of Aliens: Colonial Marines Outsourced?

ACM

After some reviews hit the web it was clear that something was wrong with Aliens: Colonial Marines. Some of the problems are the unpolished state of the game, with lack in characters development and a repetitive game after all. I wasn’t able to play the game yet but the situatuation doesn’t appear to be good. I don’t think the entirety of the specialized press is boycotting a specific game because reasons.

As if that were not enough the news of the outsourcing of the development process is starting to spread. Apparently someone claiming to have worked for Gearbox warned over a year ago that development on Aliens: Colonial Marines was a “trainwreck”, as the majority of the game was reportedly outsourced.

A columnist for Kotaku has uncovered some forum posts made around this time last year, in May 2012, in which a person purporting to be an ex-Gearbox software developer warns fans not to get their hopes up for the game.

“Hate to say it, but I wouldn’t get your hopes up too high for Colonial Marines. I used to work at Gearbox, and the development of that game has been a total train wreck, going on what, 6 years now? Gearbox isn’t even making the game, except for the multiplayer. Primary development was outsourced to TimeGate Studios, which has a less than stellar past. I hope it proves me wrong, as I still have alot of friends still working at Gearbox, but I am expecting it to be average at best.”

The source went on to explain that he left Gearbox to work for “a new company in Austin called Armature Studio”, and added that his past experience included, “work for Retro Studios in Austin making the Metroid Prime series”.

As well as TimeGate, other studios credited on Colonial Marines include Demiurge Studios and Nerve Software. Randy Pitchford explained some time ago what each studio did, saying that TimeGate worked on “probably about 20 or 25 percent of the total time” of the game. News that seems to be contradicted by the “recent” information.

Looks like the only aspect that saves the day is the multiplayer, the only aspect we know for sure developed entirely by Gearbox Software.

It’s a shame, and a little sad; a project with so much behind to support it that failed to land, maybe only for a bad management.

Thanks, Eurogamer.

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