The Witcher 3 game director Konrad Tomaszkiewicz and his brother, lead quest designer, Mateus talk about the new open-world direction of the upcoming game.
The main inspiration comes from games like Skyrim, Fallout: New Vegas, and Assassin’s Creed 3. The focus is on the world and the quests. In particular the great complaint was that Skyrim, the open world RPG to beat, was often generic, both in terms of its story and the quests it used to pad out the world, Konrad Tomaszkiewicz told GameInformer. As evident from the video, the tone is absolutely not accusatory, but as a fan of the games they look carefully and take inspiration to add what they believe is necessary for a great open world RPG.
They don’t want The Witcher 3 to have those weaknesses. By using the lessons learned with the first two Witcher games they believe it’s possible to deliver the perfect open world RPG with The Witcher 3.
The Witcher 3 is due next year on PC and “all high-end platforms”, it will probably be one of the first next-gen titles on consoles. At least the next Xbox, CD Projekt Red hasn’t developed for a Sony machine before.
The in-house RED Engine has evolved to handle an open world (and new machinery), and Mateus said the team had already implemented a large part of the game.
A separate team housed at CD Projekt Red will share that tech to build yet another open world game, the sci-fi RPG Cyberpunk 2077.